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- You can mark an enemy for your team if you aim at them and press the flashlight toggle keybind. On default controls that's T on keyboard or R3 on controller
- Players are now based on the NPC class. As a result, there should be less crashes
- Animation sync has been replaced with an entirely new system, almost identical to what Naughty Dog uses in Uncharted 4 Multiplayer and Factions. Previously we were using input based animation sync which had many inconsistencies. So we have 1:1 anim sync now. As a result of moving away from input based anim sync, this should get rid of crashes that stemmed from the input system
- You can now heal, you are given 1 medkit on spawn
- Spectate after death
- Team mates show on radar
- Voice lines now play when you start a match
- Kill feed added
- Listen mode now shows enemies like it would in SP rather than an outline
- Shotguns fixed
Most weapon stats have been adjusted to try and match the TTK, clip size and handling feeling of the original Factions.
Since TLOU2 is originally a Single Player game, some of the base damage values and multipliers were unusually high (e.g. the Bolt Rifle had a Base Damage of 80 with a x30 headshot multiplier).
We're open to feedback and actively working on improving the viability of all weapons!
Long Firearm
Buffed
Pump Shotgun
A close range bruiser.
Short Firearm
Adjusted
Hunting Pistol
Rate Of Fire
86 RPM
→
67 RPM
Short Firearm
Adjusted
Beretta
A light handgun with a high rate of fire and ample ammunition.
Note
We reduced base damage to bring its TTK in line, and kept the high headshot multiplier to push players toward precision play.
Rate Of Fire
88 RPM
→
133 RPM
Headshot Multiliper
30
→
3
Short Firearm
Adjusted
Glock
A light handgun with a high rate of fire and ample ammunition.
Note
We reduced base damage to bring its TTK in line, and kept the high headshot multiplier to push players toward precision play.
Rate Of Fire
88 RPM
→
133 RPM
Headshot Multiliper
30
→
3
Short Firearm
Nerfed
Revolver
Deals a solid punch with good accuracy when still.
Rate Of Fire
85 RPM
→
67 RPM
Headshot Multiliper
30x
→
2x
Long Firearm
Nerfed
Bolt Rifle
Two shots to down and pinpoint accurate at range.
Headshot Multiplier
30×
→
2×
Long Firearm
Nerfed
Hunting Bow
A silent killer. You won't show up on the enemy minimap when firing.
Long Firearm
Nerfed
Vepr
A reliable mid-range killer.
Headshot Multiplier
30x
→
2x
Long Firearm
Nerfed
Double Barrel Shotgun
Downs enemies with two shots at close range.
Long Firearm
Nerfed
Galil
A silenced fully automatic weapon that kills from the shadows.
Rate Of Fire
600 RPM
→
400 RPM
Headshot Multiplier
30x
→
3x
Rate Of Fire
600 RPM
→
400 RPM
Headshot Multiplier
30x
→
3x
- Doors don't sync properly, if another player opens a door, it might open in the wrong direction.
- Anything attached to the player like the weapon or backpack doesn't animate correctly.
- Audio can randomly break/stop working
- Animations on other players can flicker at times
- No footsteps/reload sounds from other players