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This week's update was overwhelmingly focused on polishing the features that 1.06 brought as well as fixing some
long-standing issues that you've reported.
We're tweaking the anti-corner slicing system, as we've heard your feedback that it can sometimes be
frustrating when shots are denied that look like they should count - that should improve with this update. We've
also fixed several bugs surrounding this feature that should make the experience a lot less inconsistent.
The full list of changes is below in detail. As always, thanks for reporting your issues and providing
feedback, it helps a ton with development and brings us closer to the best version of this mod!
We've decided to try how mirroring the pose would work (replicating the behaviour of the original Factions), and
we reached a compromise where while it won't be realistic to swap the trigger and barrel hands and some
animations may look worse (pulling an invisible bolt on the Bolt Rifle), it leads to better and fairer gameplay.
Keen to hear your thoughts about this change!
Before:
After:
SHIPYARD - a tight, fast-paced new map from No Return that no doubt you'll be familiar with. It fits great in
the current 1v1 and 2v2 matchups and we'll hope you'll enjoy it.
Please note that we are aware that some of the climbing around the map currently doesn't work
properly; this will be addressed in future updates.
Added option to cap FPS at 60 inside the menu to save power & reduce GPU temperatures. This option is
turned OFF by default and can be toggled on inside the 'MULTIPLAYER' menu. Note that if you're using
Frame generation, the cap is doubled to 120 FPS.
Added new contextual voicelines when using a medkit & killing an enemy. We're still fine tuning the
frequency, loudness and variety of the added voice lines (for example, the WLF lines when killing an
enemy are super similar and sweary).
Very little balancing changes this week once again.
Long Firearm
Buffed
Double Barrel Shotgun
Downs enemies with two shots at close range.
Reload Speed
0.75x
→
0.5x
- Adjusted the new peeking system to deny fewer shots when right peeking
- Fixed a crash that could happen when using the grey reticle option
- Fixed the grey reticle sometimes not updating correctly
- Fixed characters not holding some guns properly
- Fixed aim assist being active for keyboard & mouse players
- Fixed mod version being inaccurate in scoreboard
- Fixed the camera moving while navigating the menu
- Fixed the ammo/health/gun widget in the bottom right corner clipping over the scoreboard & backpack menus
- Fixed voicelines of other characters not playing when player client is dead
- Fixed head hunter perk being able to heal by shooting dead bodies
- Fixed not being able to exit the "View Controls" submenu on keyboard & mouse
- Fixed not being able to shoot through grass & certain other materials with the new peeking system
- Fixed camera being too low for the multiplayer character models
- Fixed the hit indicators direction not correctly pointing at the enemy
- Fixed cloth on the Seraphites' model disappearing while spectating
- Fixed left mouse button not working for most GUI elements in the multiplayer menus
- Fixed other players arrow speed always being the minimum, as well as the direction being inaccurate
- Fixed issue where a black artifact could appear in the center of the screen when using the 'Moving Reticle'
option
- Anything attached to the player like the weapon or backpack doesn't animate correctly
- Animations on other players can flicker at times
- Radar rotation is broken when spectating someone
- Dead bodies have collision