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TLOU 2 MP Mod

BETA v1.08 - Patch Notes
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Update Overview

This week's update is probably as much of a game-changer as v1.06 was, and we're certain we're getting closer to replicating the Factions experience you love. We've also focused on fixing some long-standing issues that you've kept reporting.

We're finally introducing the v1 of the much requested Melee Sysem and Supply Boxes. These should hopefully provide you with options when challenging enemies and will hopefully encourage players to move around the map more.

Unfortunately, the last couple of weeks we've also had to slow down feature development a smidge to focus on extensive updates to anti-cheat & anti-tampering, as well as effective multi-factor bans to ensure we keep the game fun for everyone.

The full list of changes is below in detail. As always, thanks for reporting your issues and providing feedback and suggestions.

New Gameplay Features

Melee System

This week, we are adding a substantial upgrade to the game experience with the arrival of the the Melee System. This is meant to bring the experience a lot closer to the original factions melee, although we have to use the parts given to us by Part 2. First, we've added lock on for punching. This makes fights significantly less awkward as players will no longer be punching the air next to opponents and sliding past them. We've also increased the damage to 20 per hit.

The biggest change however is the introduction of executions. When a player is below the last punches' health threshold, instead of just hitting the player we now play an execution animation, which is visible to both parties. For now, it doesn't have any effects on gameplay besides looking cool, but we're sure to expand on this system in the future.

We also wanted to share some thoughts on the future of Melee in the TLOU MP Mod: many of you have expressed wishes for the in-depth melee system of Part 2's Story Mode to be translated into the mod. Unfortunately, this would require a herculean effort as the melee system in Single Player is incredibly complex and highly scripted between attacker & defender. Getting it right for MP would almost certainly eat up development resources for weeks, if not months.

Therefore, we are going with a more simplistic approach for now, focusing on getting the current system to feel snappy & fair. There will of course be more updates to melee in the future and we are very keen on hearing your feedback on the current iteration, as well as suggestions for how it could be expanded.

Supply Boxes

As we start getting increasingly closer to the feel of OG Factions, we couldn't forget about supply boxes! Now that infinite ammo is no more, we need a way to reward the players for moving around the map. There'll always be 4 supply boxes per map, and while we're happy with the placement we might experiment a bit with their positions on the maps.

The supply boxes currently spawn crafting items as well as ammo, smoke bombs and health kits, just to get you into the habit for what's next to come.

There's a concept of rubber banding working to promote balanced matches and comebacks. If you don't have a health kit, are under 50% of health and your team is losing by 4 or more points, you'll be more likely to get a medkit if you dare try and open a box.

Unfortunately we didn't have enough time to propagate the refilling behaviour to the healthkits that spawn around the map today, so expect that to land shortly too.

Supply box before opening it Supply box with items spread around after opening it

Updated Leaderboard

Leaderboards are now sorted by an "ELO" score or Ranking which takes into account your number of matches played as well as your win/loss ratio. This should make the leaderboard more reflective of a players true skill level. Please note that this currently has no effect on matchmaking. We will also be bringing the full leaderboard including every player to the website soon so stay tuned for that!

MP Menu Leaderboard showing Wins, Loses, Ratio and ELO (Ranking)

Ping in scoreboard

The scoreboard (pause menu) now also shows everyone's ping (round trip time) during gameplay Ping in Scoreboard for players

Improved Anti Cheat & Anti Tampering

We've continued to expand our anti cheat system to catch people who are attempting to cheat. We're also introducing multi-factor bans to make sure people who are banned cannot create new accounts to keep playing.

Circular Radar

A new radar style (Circular Radar) has been added to the 'MULTIPLAYER' options menu. Circular Radar style, just like in OG Factions

New Perk: Collector

We're bringing this bad boy back from OG Factions, for those who are desperate to get to their purchasables and keep their ammo reserves full. More to come soon!
Collector Skill
COLLECTOR
Increases the number of parts you earn by 10%.

Weapon Balancing

We hear you about the MPX5! We would've liked to swap out the Specter and the MPX5 but we ran out of time. We're planning on adding more weapons in the next update (or one of the following ones...) so expect more changes with categories and balancing :)

MPX5
Long Firearm ADJUSTED

MPX5

Moved Category
Primary Purchasable
Pistol Glock
Short Firearm Adjusted

Glock

A light handgun with a high rate of fire and ample ammunition.

Loadout Points (LP) Cost
2 1
Reolver
Short Firearm Adjusted

Revolver

Deals a solid punch with good accuracy when still.

Loadout Points (LP) Cost
1 2

Fixes

Known Issues